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Each shader can process about 90 million pixels per second. Most part of the algorithm is performed on the CUDA processors, but the shader processor units are used in the last step of the calculation. Depending on the image size and required processing time, the number of shader processor units available on the GPU is important. JPEG compression: It requires Fermi architecture or newer (Kepler, Maxwell, Pascal, Volta). Additionally, it can also be applied during export.Ĭompression during export as a post recording operation allows to deal with cases where the CPU or GPU is not fast enough to perform the compression real time. New: Compress from high speed and high resolution CoaXPress cameras.īoth types of compression in StreamPix can be applied in real-time during the recording. Capture from high speed sensors direct to disk JPEG or H.264 compressed format, eliminating the need to use expensive RAID 0 disk array setups. StreamPix now supports NVIDIA's based GPU to perform real time JPEG and H.264 image compression on high resolution and high speed cameras.
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